Suffering of the Queen:
Wizardry Gaiden I: Suffering of the Queen (Japanese: ウィザードリィ・外伝Ｉ: 女王の受難, Uiza-dorii Gaiden I: Joou no Junan), published in 1991 by ASCII, was the first of the trilogy of Wizardry roleplaying games released for the original gray-scale Nintendo Gameboy portable video game system.
The game is closely based on Wizardry V: Heart of the Maelstrom's engine apart from additional spells, items and monsters. It's the first Wizardry game to have graphics on the town screen.
Curse of the Ancient Emperor:
The game's engine is identical to it's predecessor apart from additional spells and items and a changed bestiary.
It is the first game in the Wizardry series to not be set in the Kingdom of Llygamyn, instead taking place in the Kingdom of Almarl, swapping the late-Medieval-West-European-derived setting for one inspired Middle-Eastern folklore of the Islamic Golden Age period. This tendency to set each installment in a new location with an unique flavor would continue throughout most of the Gaiden series.
Scripture of the Dark:
While the first two Gaiden games, Wizardry Gaiden: Suffering of the Queen and Wizardry Gaiden II: Curse of the Ancient Emperor, stuck fairly close to each-other and to Wizardry V: Heart of the Maelstrom, Scripture of the Dark started introducing more radical changes to the formula. This was mostly in the form of incorporating elements of Wizardry VI: Bane of the Cosmic Forge, but retaining the core gameplay derived from Wizardry V.
Notable additions include:
- Genders (male and female).
- The Faerie, Dracon, Rawulf, Mook and Lizardman races.
- The Alchemist, Bard, Ranger and Valkyrie classes.
- Distinct outdoors areas that do not function like dungeons.
- An Alchemist school of spells (based on both Alchemy and Psionics spells from Wizardry VI).