NTSC Only
Credit to Pyron for the development of this project.
Street Fighter II Remastered is a project that has been in production since 2016 as a laboratory to test various possible solutions to solve part of the problems of this game and other titles on this platform.
Everything related to art and presentation has been redone, all resources have been used intelligently to extract the potential of the console.
It is also not a port restricted to the original work, Street Fighter 2 has always been updated in arcades and ports. So part of the job was to revise the game with modern elements present in the SF series itself to give an updated look to the game.
[MAIN CHANGES]
- New HUD.
- New text/fonts.
- Player select map updated.
- Player mini-portraits updated with more shading and details.
- Blanka Mini portrait was changed to arcade version.
- All regular portraits was updated with more colors and details.
- Balrog References to Mike Tyson have been restored, including new colors based on this era of the fighter.
- Bison portrait restored like the arcade.
- All animation frames have been revised gaining more movement and restoring omitted details.
- All characters have gained a new alternative color in the turbo version.
- Chun Li won a new Kikoken animation and sprites.
- Guile Sonic Boom has been updated and is closer to the SSF version.
- All scenarios have been redone with new art, more objects, animation and more simultaneous colors on screen.
- All endings have been revised and are much closer to the arcade.
[GAMEPLAY CHANGES]
- Bug Fix for turbo M. Bison’s Light Psycho Crusher (makes Light Psycho Crusher chip twice on block)
- Fix incorrect charge time (too high) assigned to Turbo Guile’s Sonic Boom
- Fix incorrect damage value (too high) assigned to Dhalsim’s Yoga Noogie Grab