Return of the Dark Sorcerer is an incredibly large Final Fantasy 6 version that’s been in development since around 2010. Originally the brainchild of Gi Nattak, the project has evolved over the years thanks to a dedicated team and other skilled members of the FF6 community.
This game promises to showcase some of the challenging aspects of FF6, as well as plenty of fun and exciting new content; from an all new cast of playable characters with customized movesets, a radically changed story with many new and edited events, new overworld maps, a new musical soundtrack, difficulty selection, new battle scripts for monsters & bosses, and an absolute ton of custom monster/esper and NPC sprites.
It is a highly personalized version of the original game and therefore naturally won’t appeal to everyone. It’s not a sequel, or a prequel, or a remake to FF6, it is quite simply a massive amalgamation version and customization of FF6 which does contain a whole bunch of references and can be rather nonsensical or even immersion-breaking at times… but if you go into it prepared for this, you should have a much more enjoyable experience. That being said, a whole lot of time and energy has gone into this project and the development team are quite pleased with the result.